Playstation 3 Emulator
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- Aug 07, 2021 If you want to play games exclusively designed for Sony's PlayStation 3 on your pC, there is the RPCS3 emulator for that. And now this emulator supports AMD's FidelityFX Super Resolution upscaling.
- RPCS3 PlayStation 3 Emulator For Gaming PCs Adds AMD FSR Support – Hot Hardware. August 8, 2021 by GAMET. AMD’s nifty FidelityFX Super Resolution (FSR) upscaling technology continues to stretch its legs. It seems the decision to go the open source route is paying off, as multiple developers and platforms have been quick to adopt FSR in the.
RPCS3 says that 62% of PS3 games are ‘playable’ with its emulator. There are also games that do not work well though, which is why there is a compatibility list. Porting a game designed exclusively for Sony’s PS3 to another platform is both time consuming and counterproductive for game developers. This is where emulators come into play.
3D Vision fix for RPCS3, the PlayStation 3 emulator. This fix was made thanks to the OpenGL wrapper that Helifax made (using the 'OpenGL3DVision-v10.1.Beta' 64 bit version).
Update (2020-05-24): fix updated to work with newer emulator versions (at least 0.0.10-10425), because recently something changed in the code of the shaders. You can download the old fix here. The most recent fix is in the installation steps below.
Installation of the fix
- Download this file and extract its contents in the folder where 'rpcs3.exe' is, like 'rpcs3-v0.0.6-8503-f2a2dfda_win64' (it changes per build).
- Open the properties of the 'rpcs3.exe' file and check the 'Run as administrator' checkbox.
Configuration and running games
Configure the emulator options like this (globally or per game):
- GPU -> Renderer -> OpenGL
- Emulator -> Emulator Settings -> Automatically start games after boot
- Emulator -> Emulator Settings -> Start games in Fullscreen mode
- Emulator -> Emulator Settings -> Use native user interface
Choose the rest of settings as you like, like resolution scale, anisotropic filter, etc. That can be game dependant or depending on your hardware.
Make sure that in the current windows (or drivers) session you have used something in 3D at least once. Usually OpenGL refuses to trigger 3D Vision otherwise. For example, open a 3D screenshot, put it in fullscreen, enable 3D, exit fullscreen, and enable 3D again in windowed mode.
After everything is configured and prepared, play a game. After you are ingame, you can press the 'Pause' key to disable the top right information window.
Fps limits
The OpenGL wrapper works in a way that divides fps by two in 3D. It means that for games like these you will be capped at half the fps per eye. If a game is usually 30fps in 2D, it means 15fps per eye in 3D. It it's 60fps in 2D, then 30fps per eye in 3D.
This is done in a frame sequential way. Each frame happens in a different moment in time. To give a simple example, imagine L1 is frame one (in time terms) going to left eye, R2 is frame two going to right eye, and so on:
- DirectX with 3D Vision Automatic: L1 R1 L2 R2 L3 R3 L4 R4. Four moments in time, eight total eye frames.
- OpenGL with this wrapper: L1 R2 L3 R4. Four moments in time, four total eye frames. You get half the visual information than DirectX in the same time.
To get 60fps per eye, you need games to run at 120fps in 2D. Thankfully, some games have patches for increased fps in RPCS3, surpassing the original capabilities. Let's take Demon's Souls as an example, which is an originally 30fps game.
Wiki link: https://wiki.rpcs3.net/index.php?title=Demon%27s_Souls#60.2F120_FPS_patch
Patch itself at the moment: https://rpcs3.net/blog/wp-content/uploads/2019/08/progress/patch.yml
Save that as 'patch.yml' in the emulator folder. Make sure you have made a custom config for the game (right click a game and configure something for it) and then edit its yml file inside the 'configcustom_configs' folder.
With 'Vblank Rate: 120', the game will run at real 60fps, meaning 30fps per eye.
The other setting they tell you to change is 'Clocks scale: 200'. However, this doesn't control something important about game speed in this case. Instead, it controls the frame skipping rate of the game. It means that the game will always be targeting the full framerate, but when your PC can't keep up, it will display a black frame (for one of the eyes). Thankfully, the eyes remain synchronized, but these black frames can be very annoying. I recommend leaving Clocks scale at 100 (the original 30fps 2D). I prefer slowdowns rather than black frames.
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You can set the vblank rate to 240 to get 60fps per eye (and also enable the 120fps patch), but realistically in 2019 we can't reach that number with current CPUs.
Silent Hill Downpour works at 60fps 2D (30fps 3D) with just the 'Vblank Rate: 120' setting.
OpenGL is noticeably slower and has more graphics glitches than Vulkan in this emulator. If you can get good fps in Vulkan it doesn't mean they will be so close to that in OpenGL.
If a game for some reason closes the game window to open it later, it will inevitably crash. Example: Kingdom Hearts 2.5, or sometimes when the emulator wants to compile PPU modules after a game has started (which usually happens just once).
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- 0 to 9 (not the numpad): multiple convergence settings, from lower to higher. Default is 1 convergence. Each game will need different numbers and you can edit them in '3DVisionWrapper.ini', after the ';Convergence hotkeys.' line.
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For now, this fix specifically fixes all 3D issues of Demon's Souls (haloing, water and shadows).
The rest of games should already have basic stereoization and should be playable, if the emulator works in 2D already. I can't promise any game specific fix other than this or other future games I feel like fixing, because the fixing process in this case is tedious and time consuming.
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If the emulator can at some point in the future make native 3D modes work, I'll try to adapt that to 3D Vision.
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If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com